On MeinTurnierplan there are several tournament modes available. You can find them in the first step of Prepare Tournament.
There are five modes available that can be used with different settings:
- Group (Every Team Against Each Other) / Groups without Final: These tournaments have got one or several groups of participants. They can be used in connected tournaments as preliminary or intermediate rounds.
- 1 Group (League): These tournaments are played as Every Team Against Each Other as well, but over the course of several days (e.g. every Sunday). For tournaments in this mode there are extended methods for the calculation of matchdays.
- Final Round Only: Final rounds are tournaments that follow a knockout system. Furthermore, all ranks can be played off with additional fixtures. There’s Final rounds, semifinals, quarterfinals, last 16 and rounds of 32.
- Groups and Finals: In this tournament mode there are two rounds: a preliminary round that is played just like in the mode Group and a final round that follows the knockout system.
- Winner and Loser Group: In this tournament mode there are two rounds that are played in two groups each. From the rankings of the first round one winner group and one loser group is identified. Then, in the second round, the teams play for the ranking in between these groups. As opposed to 1 Group (Every Team Against Each Other) the number of fixtures can be reduced.
Group matches
For group matches participants are divided into one or several groups. Which participant should belong to which group can be decided in step two of Prepare Tournament. Within a group everyone competes against everyone. But it’s possible to delete individual pairings later on.
MeinTurnierplan provides up to 16 groups per tournament and up to 32 participants per group. However, the maximum number of participants is 64. If you wish to have more participants or groups in your tournament you can achieve this through connected tournaments.
In case of a final round following a group phase there possibly is a minimum number of teams. For a quarterfinal, for example, there have to be at least eight teams. If you pick a smaller amount of participants the required minimum will be picked automatically. Without a final round the minimum number of teams per group is two.
Group phase with second half
In group phases with second half games every pairing of teams will be played off twice.
To activate this you just have to tick the box Group phase with second half (back round) in the first step of Prepare Tournament.

League
League mode is for those tournaments that last for a longer period of time, e.g. every weekend. In distinction from group matches you can pick matchdays in the third step of Prepare Tournament (see also Date and Time for Leagues).
On the presentation page you can pick an individual matchday with a league to make the display even more individual. With usual group matches this won’t be possible.
Promotion and Relegation Mode (League Slide / Field Slide)
In the Promotion and Relegation Mode, participants are automatically shifted in their position after each match. Winners move one position up, losers move one position down. This creates a dynamic match flow in which teams repeatedly face new opponents.
This mode is particularly suitable for tournaments in which teams should meet opponents of similar strength over the course of the event, such as children’s and youth (Bambini) tournaments.
In the first step of preparing a tournament (General, Mode), this mode can be selected. You can set up between one and a maximum of 16 groups, with each group being self-contained.
The corresponding settings can be found in the third step (Location, Time and Settings):
- Number of Rounds
You can define how many rounds are played. By default, the number of rounds corresponds to half the number of participants, ensuring that each participant has at least the chance to move from the very bottom to the very top. - Promotion and Relegation in Case of a Draw
Here you can determine how draws are handled:- Draw stops promotion: both teams remain in their position. Winners or losers in adjacent positions move up or down as usual—unless their movement is blocked by the drawn position. The draw therefore acts as a barrier: a winner cannot move up and a loser cannot move down if doing so would cause them to cross the drawn position.
- Draws are skipped: the match results in no promotion or relegation, but a winner on the position below “skips over” the drawn pairing and moves up two positions. The loser on the next position above drops two positions accordingly. This creates a more dynamic variant with stronger shifts.
- Placement in the Final Round
There are two options for the evaluation:- Final round with promotion and relegation: the final round counts with all normal promotions and relegations.
- Final placement only within the pairings: the placement is determined solely by the results of the final pairings. In this case, these last matches are considered placement matches.
If the positions are to be represented on real playing fields, the number of fields must equal the number of positions. The number of positions always corresponds to half the number of participants (rounded down).
Final matches
Matches in the final round are following a knockout system. Up to 32 participants can compete against each other, with connected tournaments the number will be unlimited. This way there can be final rounds, semifinals, quarterfinals, last 16 and rounds of 32.
Additionally, final rounds allow participants to compete for ranks. Also, it’s possible to run a small semifinal, i.e. a semifinal that stages matches between the lower ranks, which results in ranks five to eight.
Matches and ranks can be erased if you don’t want or need them.